![]() OpenSceneGraph is also integrated into FlightGear. OpenGL is used for its integrated 3D graphics routines, and other hardware acceleration (namely DirectX) is not supported. PLIB is used for hardware support routines, formerly used for sound support also which was taken over by OpenAL. OpenAL is used for sound/audio software, including support for SDL (since 0.9.5). TerraGear is not a dependency, but simply a name for the default terrain data program in FlightGear. The main one is SimGear, which is the underlying sim engine for FlightGear. The software libraries used to create FlightGear have varied over time. To turn it into a usable program it must be compiled for a given platform. Unlike commercial software titles, the main output of the project is simply the release of a collection of code.
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